
Shaders Limiter is an editor tool that helps reduce the build time and memory usage of your Unity project. It comes with a small shader keyword library to help you better understand what’s going on under the hood.
Core features include:
- Stripping shaders based on keywords or shader variant collections.
- Shader variant collection inspection, modification, and merging.
- A preview of all shader keywords specified by Unity in the project.
- A preview of all currently enabled global keywords used by the project.
- Shaders' keyword library that can be easily extended.
- Preview of all shaders found inside the shader variant collection with the inspect button to show related shader variants.
- Ability to add shader variants from player logs (the project has to be built in the development mode with the 'Strict shader variant matching' or/and 'Log shader compilation' flag enabled).
- Ability to track and strip shaders on per-platform basis.
Get it on the Unity Asset Store

Time Scaler is a simple editor tool that can help debug things in slow motion, speed up, or pause.
Core features include:
- Easily change the time scale for testing purposes using the slider.
- Set up to 10 time scale presets for all possible use cases.
- Reset the time scale to the default value on game start or stop.
- Use keyboard shortcuts for applying presets without the need to use your mouse.
- Store the presets list in the scriptable file so they can be shared with other team members.
Get it on the Unity Asset Store

Color Texture Generator is a simple editor tool will let you generate color textures that can be used in UI, shaders, or scripts to achieve various effects.
Core features include:
- Generating a texture from Unity’s gradient.
- Generating a texture from the list of specified colors with their relative coverage and lerp.
- Save created gradients and color ramps in scriptable objects, so they can be modified later.
Get it on the Unity Asset Store

Addressables Organiser is an editor tool that provides an alternative way of managing addressable assets inside of the Unity Engine. It has some extra options that can help with projects with hundreds or even thousands of assets.
Core features include:
- Creating addressable assets from the selected files and folders.
- Creating addressable groups using simple UI with optional naming restrictions.
- Addresses simplification and refreshing.
- Preview of all groups inside the project, with their settings and number of entries.
- Managing many group settings at once.
- Batching groups in sets to force specified settings.
- Managing and previewing asset labels.
Get it on the Unity Asset Store

Texture Channel Arranger is an editor tool with which you can create or adjust textures and masks in your current shaders and materials pipeline.
Core features include:
- Swizzle channels inside one texture and overwrite it on the disc.
- Extract any texture channel to brand new grayscale texture to save some space.
- Combine multiple single channel textures into one to make your shader more performant.
- Batch-convert all textures from any asset store package to fit into your material pipeline.
- Generate a detail map from base color, normal and smoothness.
Get it on the Unity Asset Store

Physics Inspector is the best solution for keeping track of triggers, colliders, and rigidbodies in your scenes. Change layers and physics materials with an ease that hasn't been available before. Inspect rigidbody properties, find performance bottlenecks, and more.
Core features include:
- Finding colliders in your current selection or all loaded scenes.
- Clearing or changing physics materials on the selected colliders.
- Disabling and deleting collider components on selected objects.
- Locating and changing which colliders are used as triggers.
- Adding or updating colliders’ layers.
- Finding rigidbodies in your current selection or all loaded scenes.
- Bulk edit of all rigidbody properties.
Get it on the Unity Asset Store

Package Exporter is a simple editor tool for Asset Store Publishers and Outsource Artists that can speed up the packaging process. Once everything is set, you won't have to worry about exports again.
Core features include:
- Declaring package content in a scriptable object setup for reuse.
- Assigning single assets or whole folders.
- Exporting all declared packages at once.
Get it on the Unity Asset Store